Implementing a Logistics System in an Arma 3 Server
A logistics system allows players to transport supplies, manage fuel, and deploy assets dynamically, enhancing realism
in MILSIM, roleplay, and tactical servers. This system ensures players must coordinate resupply efforts, refuel
vehicles, and transport gear efficiently.
This guide will walk you through setting up supply crates, refueling stations, and cargo transport mechanics using
VolticHost Game Panel.
π Prerequisites
- An Arma 3 server purchased at VolticHost.com
- Access to VolticHost Game Panel
- A mission file (.pbo) to modify logistics features
1οΈβ£ Creating Resupply Crates for Players
Supply crates provide ammunition, medical supplies, and repair kits for players in the field.
1. Log in to VolticHost Game Panel.
2. Navigate to File Manager.
3. Open or create init.sqf inside your mission folder:
/mpmissions/your_mission.Altis/init.sqf
4. Add this script to spawn supply crates at base:
_supplyCrate = createVehicle ["Box_NATO_Ammo_F", getMarkerPos "supply_base", [], 0, "NONE"];
clearMagazineCargoGlobal _supplyCrate;
clearWeaponCargoGlobal _supplyCrate;
_supplyCrate addItemCargoGlobal ["FirstAidKit", 10];
_supplyCrate addMagazineCargoGlobal ["30Rnd_65x39_caseless_mag", 20];
_supplyCrate addWeaponCargoGlobal ["arifle_MX_F", 2];
5. Save the file and restart the server.
β
Players can now collect supplies from the base!
2οΈβ£ Setting Up a Mobile Logistics System
To allow players to deploy supply crates anywhere, set up airdrop or truck delivery mechanics:
1. Open init.sqf again.
2. Add a script to create a mobile supply drop:
supplyDrop = {
_position = getPos player;
_crate = createVehicle ["Box_NATO_Ammo_F", _position, [], 0, "NONE"];
_crate setPos [_position select 0, _position select 1, 0];
};
player addAction ["Request Supply Drop", supplyDrop];
3. Save the file and restart the server.
β
Players can now call in supply drops anywhere on the map!
3οΈβ£ Implementing a Vehicle Refueling System
To make fuel a tactical resource, enable refueling stations and tanker trucks:
1. Open init.sqf.
2. Add a refueling station at the base:
_fuelStation = createVehicle ["Land_FuelStation_01_pump_F", getMarkerPos "fuel_base", [], 0, "NONE"];
3. Add an interaction to refuel vehicles:
refuelVehicle = {
_vehicle = cursorTarget;
if (_vehicle isKindOf "LandVehicle") then {
_vehicle setFuel 1;
hint "Vehicle refueled!";
};
};
player addAction ["Refuel Vehicle", refuelVehicle];
4. Save and restart the server.
β
Players can now refuel vehicles at designated stations!
4οΈβ£ Enabling Logistics Truck Deployment
To transport supplies via truck, create a logistics vehicle with cargo loading:
1. Open init.sqf.
2. Add a logistics truck:
_logiTruck = createVehicle ["B_Truck_01_transport_F", getMarkerPos "logi_spawn", [], 0, "NONE"];
_logiTruck setVehicleVarName "Logi_Truck";
3. Allow players to load/unload supplies:
loadSupplies = {
_supplyCrate = nearestObject [player, "Box_NATO_Ammo_F"];
if (!isNull _supplyCrate) then {
_supplyCrate attachTo [Logi_Truck, [0, -2, 1]];
hint "Supplies loaded onto truck!";
};
};
unloadSupplies = {
detach _supplyCrate;
hint "Supplies unloaded!";
};
player addAction ["Load Supplies", loadSupplies];
player addAction ["Unload Supplies", unloadSupplies];
4. Save and restart the server.
β
Players can now load and transport supply crates using logistics trucks!
5οΈβ£ Restarting the Server to Apply Changes
1. Navigate to the Console tab in VolticHost Game Panel.
2. Click Stop to shut down the server.
3. Wait a few seconds, then click Start to relaunch with the logistics system.
β
Your Arma 3 server now includes a fully functional logistics system!
π Conclusion
You've successfully implemented a logistics system, enabled supply drops, created fuel stations, and added vehicle cargo
loading using VolticHost Game Panel! This enhances MILSIM, RP, and large-scale operations by adding strategic supply
management and realism. π
For more assistance, contact VolticHost Support.