Custom loadouts allow you to equip players with specific weapons, gear, and items for your mission. This tutorial will show you how to create and apply a custom loadout in the Eden Editor.
📌 Prerequisites
-
A copy of Arma 3 installed.
-
A mission set up in the Eden Editor.
1️⃣ Placing and Selecting a Unit
-
Open Your Mission in Eden Editor
-
Launch Arma 3 and open the Editor.
-
Load your existing mission or start a new one.
-
-
Place a Playable Unit
-
Open the Entities menu on the left.
-
Navigate to BLUFOR > NATO > Men > Rifleman.
-
Click on the map to place the unit.
-
✅ Your playable unit is placed!
2️⃣ Customizing the Loadout Using Arsenal
-
Open the Arsenal Interface
-
Select the unit you placed.
-
Click on Attributes > Object: Identity > Arsenal.
-
Click Open Arsenal.
-
-
Customize Weapons and Gear
-
Select a Primary Weapon, Sidearm, and Launcher.
-
Add attachments like scopes, suppressors, and laser sights.
-
Customize gear such as uniforms, vests, backpacks, and helmets.
-
-
Save and Apply the Loadout
-
Click Export and copy the generated script.
-
Close Arsenal and navigate to Unit Attributes > Initialization.
-
Paste the exported script into the Initialization field.
-
✅ Your unit now has a custom loadout!
3️⃣ Applying Custom Loadouts via Scripts
-
Use a Loadout Script in the Init File
-
Open the File Manager in the Eden Editor.
-
Navigate to your mission folder and create/edit
init.sqf
. -
Add the following code:
this removeAllWeapons; this addWeapon "arifle_MX_F"; this addMagazine "30Rnd_65x39_caseless_mag"; this addItemToVest "FirstAidKit";
-
Save the file.
-
-
Apply Loadout to Multiple Units
-
Select multiple units and go to Attributes > Initialization.
-
Paste the same loadout script for uniform loadouts.
-
✅ Loadouts are now applied to all selected units!
🎉 Conclusion
You have successfully created and applied a custom loadout in Arma 3! Now your players can start missions with pre-set gear, enhancing realism and gameplay.
For more assistance, contact VolticHost Support. 🚀